Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bug / Crash  Cloth lagging behind based on depth in higherarchy
#4
In that case, there must be something else going on. I'm unable to reproduce this on a simple test scene, actors pick up their solver using Unity's GetComponentInParent() which returns the first component of a given type up the hierarchy. It should not matter how far up the hierarchy the solver is (except if you move the solver instead of the actors inside it, as I assumed you were doing)

Would it be possible for you to share a minimal repro project? send it to support(at)virtualmethodstudio.com.

thanks!
Reply


Messages In This Thread
RE: Cloth lagging behind based on depth in higherarchy - by josemendez - 04-01-2021, 10:30 AM