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Bug / Crash  Cloth lagging behind based on depth in higherarchy
#3
Both the SS player and the Obi solver are static objects, the object which moves is the "cursor" which is under the SS player.

I'm trying to go for the world space approach you mention, which is why both the SS player and Obi solvers are 100% static. but for some reason, I get different results depending on which one the solver is on.

Here yu can see both Obi solver and the SS player are compleatly static in world space, but if the solvers on the SS player it works fine, but not higher up the higherarchy on the obi solver. https://i.gyazo.com/53e973b194ab85fad974...4d8010.mp4
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RE: Cloth lagging behind based on depth in higherarchy - by zagoalie - 04-01-2021, 10:24 AM