26-12-2020, 09:19 PM
(This post was last modified: 26-12-2020, 10:12 PM by josemendez.)
ObiCollider & ObiRigidbody are just wrappers over Unity's own collider and rigidbody components, that allow them to interact with Obi particles. Collision detection between colliders and rigidbody physics are entirely handled by Unity. You should ask this question in the Unity forums.