22-12-2020, 03:45 PM
(This post was last modified: 22-12-2020, 11:15 PM by KnotANumber.)
I made a repro project and a package in Unity 2020.1.7f1 if you'd like:
Here is a Repro Package and a Repro Project
In any case, the simplest repro steps I have are:
Here is a gif of what happens and an overview of the setup in a clean project: https://i.imgur.com/a7KrgEk.gifv
Good luck and thanks!
Here is a Repro Package and a Repro Project
In any case, the simplest repro steps I have are:
- Create Obi Rope
- Rename the control points (don't know if this step is necessary at all)
- Assign it a Rope Blueprint
- Create 2 transforms as children of the Obi Solver and give them Obi Colliders
(This could be the problem. When I move them outside the Obi Solver, the rope stays attached when I toggle the rope itself or the attachments targets)
- Add 2 ObiParticleAttachments to the ObiRope, set them dynamic and assign them the 2 previously created transforms
- Press Play
- Set the Obi Solver Inactive, and then reactivate it.
Here is a gif of what happens and an overview of the setup in a clean project: https://i.imgur.com/a7KrgEk.gifv
Good luck and thanks!