21-12-2020, 09:12 PM
(21-12-2020, 08:52 AM)josemendez Wrote: Obi is aimed at advanced users, so you might have a hard time using it if you're not familiar with how physics work. Just a forewarning. Don't be discouraged though!
Yes, that's the standard approach to "grabbing" rigidbodies (regardless of them being constrained by rope/joints of not). You should enable it right when all "grab" conditions are met (the ball is close to the player's hand, and the player has pressed the "grab" button/key or something like that) and disable it once they aren't. The exact time duding the frame at which you enable/disable it isn't very important: if physics have already been updated during that frame, the change will be made effective during the next frame.
This is a game I've been wanting to make for a while now, so I'm definitely willing to do whatever it takes to learn!
Thank you for the clarification. No more questions for now .