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Help  Cloth scripted particle attachment in runtime
#3
(17-12-2020, 09:01 AM)josemendez Wrote: Hi Ben,

There's a sample component that let you click on any actor and drag it around: ObiParticleDragger.

When you add a ObiParticleDragger, a ObiParticlePicker will also be added as a dependency. The picker raycasts against all particles and raises events for particle click/drag/release. The dragger subscribes to these events and applies spring forces to move the picked particle(s) around.

Hi Jose,

Thanks for the suggestion and the very quick reply, that component is exactly what I was looking for!

Thanks, Ben
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Messages In This Thread
RE: Cloth scripted particle attachment in runtime - by ben_monash - 20-12-2020, 10:12 PM