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Strange shadow rendering issue when world-space UI element is visible (URP)
#3
Not sure if this is related the the previous problem, but I just ran into another issue relating to world-space canvases. Fluids seem to render in front of any world-space UI, even if they are physically behind it:


[Image: clmN4Oo.png]


This was made by creating a new URP project, importing Obi and opening the FluidViscosity sample scene, and adding a button with a world-space canvas positioned between the camera and the fluids. I added an ObiFluidRendererFeature with the default settings and removed the ObiFluidRenderer component from the camera.

(Unity 2019.4.15f1, URP 7.5.2, Obi Fluid 5.6.1)

Is there some setting I need to enable for this to sort the rendering order correctly, or is this a bug?
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Messages In This Thread
RE: Strange shadow rendering issue when world-space UI element is visible (URP) - by Softscale - 20-12-2020, 08:04 PM