18-12-2020, 06:54 PM
hey,
yes I am using mesh colliders for the tank,
but its relatively low poly, only 150 verts and 98 tris.
so I tested it with Burst,
it starts with 20 fps but goes up to around 55 after a few seconds.
I shell keep tweaking the values on solver/blueprint.
do you have any suggestion on runtime particles adding/removing?
Zack
yes I am using mesh colliders for the tank,
but its relatively low poly, only 150 verts and 98 tris.
so I tested it with Burst,
it starts with 20 fps but goes up to around 55 after a few seconds.
I shell keep tweaking the values on solver/blueprint.
do you have any suggestion on runtime particles adding/removing?
Zack