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Help  Simple and efficient way to make Obi Fluid rise/lower in a cylinder container
#5
hey,

yes I am using mesh colliders for the tank,
but its relatively low poly, only 150 verts and 98 tris.

so I tested it with Burst,
it starts with 20 fps but goes up to around 55 after a few seconds.
I shell keep tweaking the values on solver/blueprint.

do you have any suggestion on runtime particles adding/removing?

Zack
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Messages In This Thread
RE: Simple and efficient way to make Obi Fluid rise/lower in a cylinder container - by zkkzkk32312 - 18-12-2020, 06:54 PM