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FirstPersonLauncher with Softbody itself
#4
Remember that the change in velocity or acceleration = force/mass, so if the softbody mass is high, you will have to use a large force for it to result in enough acceleration. Using ForceMode.VelocityChange as indicated above might be a better idea if you don't want mass to affect launch speed.
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RE: FirstPersonLauncher with Softbody itself - by josemendez - 18-12-2020, 01:44 PM