18-12-2020, 01:44 PM
(This post was last modified: 18-12-2020, 01:45 PM by josemendez.)
Remember that the change in velocity or acceleration = force/mass, so if the softbody mass is high, you will have to use a large force for it to result in enough acceleration. Using ForceMode.VelocityChange as indicated above might be a better idea if you don't want mass to affect launch speed.