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Help  Cloth scripted particle attachment in runtime
#2
Hi Ben,

There's a sample component that let you click on any actor and drag it around: ObiParticleDragger.

When you add a ObiParticleDragger, a ObiParticlePicker will also be added as a dependency. The picker raycasts against all particles and raises events for particle click/drag/release. The dragger subscribes to these events and applies spring forces to move the picked particle(s) around.
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Messages In This Thread
RE: Cloth scripted particle attachment in runtime - by josemendez - 17-12-2020, 09:01 AM