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Help  Rod disappears when rope exists in the scene
#1
Hello,
I have been trying to set up a Rope and a Rod for My boss to see it first hand however I found myself in a particular issue.
When both of them are active in the scene, the rod fails to render correctly and gets screwed up in the scene view after a playthrough. It is better to have a look at the video below.
If any one of them is hidden it works amazingly. I am sure I am doing something wrong but what though?

Current Environment:
Both are under the same solver
Both have the same materials in terms of Physics and Rendering Material
They have different blueprints obviously since one is a Rope and the other is a Rod.
They both have 2 dynamic Particle Attachments that have the same phase numbers for both the rod and rope.
                    For Example,
                    Rod → Particle Attachment 1 has Phase 10 → Attached to a Unique Rigidbody game object with Phase 10 ObiCollider
                    Rope → Particle Attachment 1 has Phase 10 → Attached to another Unique Rigidbody game object with Phase 10 ObiColliders

Rod vs Rope - Rope Wins, Rod AFK?!

Regards,
Stanley
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Messages In This Thread
Rod disappears when rope exists in the scene - by SilverStanley - 12-12-2020, 02:59 PM