(10-12-2020, 12:55 PM)josemendez Wrote: Hi,I am Uploading the sample project to dropbox and will share the link with you as soon as it finishes
I'm still unable to reproduce this. Tried in a variety of Unity versions, instantiating both at runtime and from editor, but it works perfectly for me. The rope prefab is simulated and rendered fine.
Just a sanity check: you're instantiating the rope under a solver component, right? If you are instantiating it anywhere else in the scene, simulation and rendering won't be updated. It is required for all actors to have a parent solver as explained in the manual:
http://obi.virtualmethodstudio.com/tutor...cture.html
http://obi.virtualmethodstudio.com/tutor...ctors.html
https://www.dropbox.com/s/ul02ztrm32rkb9...t.zip?dl=0
Here is the link, I hope it is solved quickly thanks in advance