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How can I disable all Obi's scripts? (for performance)
#1
I'm testing out my mobile game and it's very sloppy at the moment.

I am looking at ways to improve the performance


I tried disabling all 4 solvers, their emitters (and all their scripts), the particle renderers (from ObiFluidRenderer).
It seems that this strategy doesn't work because I still get lots of computations in Fixed Update from Obi scripts.


Basically, I would like the Obi scripts to work only on short periods of time, only when a fluid is shown (and never otherwise).


How can I disable all scripts from Obi Fluid, so that I don't see any of them in the Profiler? (Or maybe disable the very first Obi script which triggers all other scripts)
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Messages In This Thread
How can I disable all Obi's scripts? (for performance) - by emz06 - 08-12-2020, 07:27 PM