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Certain Meshes not Rendering (Invisible)
#4
Hi,

MeshColliders are very expensive and quite prone to tunneling, specially for dynamic objects. Consider using a primitive collider (a capsule) or a distance field:
http://obi.virtualmethodstudio.com/tutor...ields.html

As for jittering, check that the mass ratio between the burst and the hand particles is sane enough (below 1:10 is recommended in all physics engines).
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Messages In This Thread
RE: Certain Meshes not Rendering (Invisible) - by josemendez - 08-12-2020, 10:42 AM