05-12-2020, 05:21 AM
Hi,
I just recently purchased Obi Softbody and have been trying to integrate it into my project. I was able to follow the Youtube tutorial just fine and everything worked with a standard sphere.
Now I'm trying to use a skinned mesh but nothing is being rendered when I assign the 'Mesh' onto the 'Skinned Mesh Renderer' component.
I have done the following:
- Enabled Read/Write on the mesh
- Copying the 'Skinned Mesh Renderer' component from another to ensure the 'Bounds' are correct
- Adding the Obi components to a pre-existing (working) mesh after deleting the associated armature. | This rendered at first (as broken disjointed triangles) but disappeared after running.
- Smashed face on keyboard
The fourth attempt was the most satisfying but nearly resulted in a fatal error.
Any help would be appreciated!
https://ibb.co/dJyJFkX
https://ibb.co/mNpvS2c
https://ibb.co/L8QTH8S
I just recently purchased Obi Softbody and have been trying to integrate it into my project. I was able to follow the Youtube tutorial just fine and everything worked with a standard sphere.
Now I'm trying to use a skinned mesh but nothing is being rendered when I assign the 'Mesh' onto the 'Skinned Mesh Renderer' component.
I have done the following:
- Enabled Read/Write on the mesh
- Copying the 'Skinned Mesh Renderer' component from another to ensure the 'Bounds' are correct
- Adding the Obi components to a pre-existing (working) mesh after deleting the associated armature. | This rendered at first (as broken disjointed triangles) but disappeared after running.
- Smashed face on keyboard
The fourth attempt was the most satisfying but nearly resulted in a fatal error.
Any help would be appreciated!
https://ibb.co/dJyJFkX
https://ibb.co/mNpvS2c
https://ibb.co/L8QTH8S