02-12-2020, 10:29 AM
(02-12-2020, 08:33 AM)josemendez Wrote: It's a known bug, the fix will be included in 5.6.2 (not yet approved by the store).
To fix it, replace BIH.cs with the one you'll find in this thread:
http://obi.virtualmethodstudio.com/forum...-2592.html
That fixed the problem but when I use mesh colliders the simulation is not as good as using primitive colliders. I'm gettingĀ some extreme tunnelling. Any solution to this?