02-12-2020, 08:33 AM
(02-12-2020, 07:10 AM)SkyDash Wrote: I'm getting this error when trying to use a mesh collider with an obi collider. It's just a simple cylinder. The error disappears if I use the primitive colliders. Why is this? (Obi rope 5.6.1)
Code:IndexOutOfRangeException: Index was outside the bounds of the array.
Obi.BIH.Build (Obi.IBounded[]& elements, System.Int32 maxDepth, System.Single maxOverlap) (at Assets/Obi/Scripts/Common/DataStructures/BVH/BIH.cs:63)
Obi.ObiTriangleMeshContainer.GetOrCreateTriangleMesh (UnityEngine.Mesh source) (at Assets/Obi/Scripts/Common/Collisions/ObiTriangleMeshContainer.cs:92)
Obi.ObiColliderWorld.GetOrCreateTriangleMesh (UnityEngine.Mesh mesh) (at Assets/Obi/Scripts/Common/Collisions/ObiColliderWorld.cs:229)
Obi.ObiMeshShapeTracker.UpdateIfNeeded () (at Assets/Obi/Scripts/Common/Collisions/ColliderTrackers/Trackers3D/ObiMeshShapeTracker.cs:38)
Obi.ObiColliderBase.UpdateIfNeeded () (at Assets/Obi/Scripts/Common/Collisions/ObiColliderBase.cs:189)
Obi.ObiColliderWorld.UpdateWorld () (at Assets/Obi/Scripts/Common/Collisions/ObiColliderWorld.cs:362)
Obi.ObiUpdater.BeginStep (System.Single stepDeltaTime) (at Assets/Obi/Scripts/Common/Updaters/ObiUpdater.cs:40)
Obi.ObiFixedUpdater.FixedUpdate () (at Assets/Obi/Scripts/Common/Updaters/ObiFixedUpdater.cs:54)
It's a known bug, the fix will be included in 5.6.2 (not yet approved by the store).
To fix it, replace BIH.cs with the one you'll find in this thread:
http://obi.virtualmethodstudio.com/forum...-2592.html