30-11-2020, 06:41 AM
(27-11-2020, 10:26 AM)arkanis Wrote: Particle collision constraints are enabled, set to parallel (I think I saw something about this reducing jittering, which I had a problem with), 2 iterations, and relaxation at 1. Would increasing iterations possibly help with this? I'll get back after I try some particle visualization as well.
https://streamable.com/kehu2q
Here is a recording using the particle renderer. It seems pretty clear you are right that the cloth is stretched enough that the particles are able to settle in between each other. How can I combat this while still maintaining the stretchiness?