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Help  Fluid Particles interaction Script
#27
(27-11-2020, 09:04 AM)josemendez Wrote: Hi Jose Carlos,
Just call GameObject.Destroy() passing the object reported by the contact.

The manual describes how to retrieve the collider involved in a contact:
http://obi.virtualmethodstudio.com/tutor...sions.html

So the code would look like this:

Code:
ObiColliderBase collider = ObiColliderWorld.GetInstance().colliderHandles[contact.other].owner;
GameObject.Destroy(collider.gameObject);

The script you posted pretty clearly hints at where to place it Guiño:
[RequireComponent(typeof(      ObiSolver      ))]

Hi, found this script in the API, but it dosnt seem to read my variables ... Any help?:


using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Obi;

[RequireComponent(typeof(ObiSolver))]
public class Collision2 : MonoBehaviour
{

    ObiSolver solver;
    public ObiCollider2D collider;

    Obi.ObiSolver.ObiCollisionEventArgs collisionEvent;

    void Awake()
    {
        solver = GetComponent<Obi.ObiSolver>();
    }

    void OnEnable()
    {
        solver.OnCollision += Solver_OnCollision;
    }

    void OnDisable()
    {
        solver.OnCollision -= Solver_OnCollision;
    }

    void Solver_OnCollision(object sender, Obi.ObiSolver.ObiCollisionEventArgs e)
    {
        var world = ObiColliderWorld.GetInstance();
        foreach (Oni.Contact contact in e.contacts)
        {
            // this one is an actual collision:
            if (contact.distance < 0.01)
            {
                ObiColliderBase collider = world.colliderHandles[contact.other].owner;
                if (collider != null)
                {
                    ObiColliderBase collider = ObiColliderWorld.GetInstance().colliderHandles[contact.other].owner;
                    GameObject.Destroy(collider.gameObject); // do something with the collider.
                }
            }
        }
    }

}
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Messages In This Thread
RE: Fluid Particles interaction Script - by JoseCarlos S - 27-11-2020, 02:38 PM