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Tearable Cloth on a Character
#1
So I understand that skinned cloth cannot be tearable, which is unfortunate as I was hoping for that in my use case. I am running a simulation where you have a patient, and if they have an injury you would cut the clothing off of the injured body part. From what I understand from the videos the reason that clothing is simulated with skinned meshes is because if the character moves suddenly they would probably lose the clothes.

In a use case where the character will not be moving fast or often, and behaving more like a mannequin, would it be a reasonable use case for a tearable cloth?

Thanks!
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Messages In This Thread
Tearable Cloth on a Character - by arkanis - 26-11-2020, 10:58 PM
RE: Tearable Cloth on a Character - by josemendez - 27-11-2020, 08:48 AM
RE: Tearable Cloth on a Character - by arkanis - 27-11-2020, 10:17 AM