23-11-2020, 03:13 PM
(This post was last modified: 23-11-2020, 03:14 PM by josemendez.)
(23-11-2020, 03:01 PM)JoseCarlos S Wrote: It keeps spawning, when all particles are destroyed. Doesn´t seem to change emitter speed...
It does stop after 2 seconds for me :S.
Did you make sure to set the emitter reference by dragging the emitter from the scene into the inspector? If there's no emitter, the script will do nothing and will instead spam a warning to the console.
(23-11-2020, 03:01 PM)JoseCarlos S Wrote: Yeah, this is my training!
Fluid simulation is quite complex, and quite hard to work with for someone that's starting out. All Obi assets in fact are aimed at advanced users, so this is kinda like practicing to get your driver's license on a McLaren F1 instead of a Fiat Punto. Not meant to discourage you, but be prepared for a really steep learning curve!