11-11-2020, 12:19 PM
(This post was last modified: 11-11-2020, 12:20 PM by josemendez.)
(11-11-2020, 12:16 PM)Elegar Wrote: Ah, really simple
Glad you got it working .
(11-11-2020, 12:16 PM)Elegar Wrote: I thought that collision callback triggers on every collision, that confused me.That's what Unity does, but with as many particles/contacts as we typically deal with, a callback for each contact wouldn't be very performant. For this reason we simply give access to the full contact list in raw form.