04-11-2020, 11:17 AM
(This post was last modified: 04-11-2020, 11:20 AM by whitexroft.)
(04-11-2020, 10:52 AM)josemendez Wrote: Have you checked that Burst is enabled for builds, as I suggested?
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The Oni/BurstColliderWorld object lifetime is managed by the solvers using lazy initialization: in the case you outline, since the world already exists in the scene it won't be created again on first use: the existing instance would be used.
I dont understand what do you mean by enabling burst for platform, you have seen the AOT settings. Im gonna check that Windows SDK and c++ build tools are installed, and try again
About the lazy initialization, what happens if there are a whole bunch of scenes, and all have sometimes OniWorldCollision, sometines BurstWorldCollision saved in them, sometimes both. The scenes are loaded additively