Hi Jose –
That doesn't really answer the question, which wasn't about generating the entire rope procedurally, but just about creating a specific and precise curve (like a spiral) for a rope. The ObiRopeHelper.cs script only creates an extremely simple rope with two control points.
Maybe we should be able to figure out how to make a more complex shape from that script, but it's certainly not obvious, and a more relevant example would be appreciated (and if it's so easy to do, then it shouldn't be difficult to whip up an example).
I would also be interested in knowing whether it would be possible to import an existing spline, and if it isn't, I would like to put that forward as a feature request.
Certainly part of the problem is that the tools provided for editing Obi Catmull Rom Curves and Obi Bezier Curves are minimal and clunky. For instance, you can't place a control point at any specific location on the curve; you can only click 'Add Control Point' and work with whatever you get.
That doesn't really answer the question, which wasn't about generating the entire rope procedurally, but just about creating a specific and precise curve (like a spiral) for a rope. The ObiRopeHelper.cs script only creates an extremely simple rope with two control points.
Maybe we should be able to figure out how to make a more complex shape from that script, but it's certainly not obvious, and a more relevant example would be appreciated (and if it's so easy to do, then it shouldn't be difficult to whip up an example).
I would also be interested in knowing whether it would be possible to import an existing spline, and if it isn't, I would like to put that forward as a feature request.
Certainly part of the problem is that the tools provided for editing Obi Catmull Rom Curves and Obi Bezier Curves are minimal and clunky. For instance, you can't place a control point at any specific location on the curve; you can only click 'Add Control Point' and work with whatever you get.