26-10-2020, 08:30 AM
(This post was last modified: 26-10-2020, 08:31 AM by josemendez.)
(24-10-2020, 05:37 PM)zagoalie Wrote: Is it possible to get a very rough estimate of when you expect obi fluid to work with HDRP? I am planning my next project and i would like to use both HDRP and obi fluid, so if its a few months kinds of thing then it will definitely be done in time for me, but if it's a year or 2 then I may need to look for other solutions.
Hi,
At this point it is unlikely it will be a few months, as Unity hasn't made available any kind of documentation on how to deal with and extend HDRP's shading pipeline and doesn't look like they will in the near future. This is currently the main bottleneck holding us back from adding HDRP support. We've tried to do this in the past by reverse-engineering the entire pipeline, but that got us nowhere.
Once there's more documentation available, I suppose a few weeks should be enough to implement HDRP support, but again this isn't entirely up to us.