17-10-2020, 07:43 PM
(17-10-2020, 07:28 PM)josemendez Wrote: Select your object's material and switch to any URP-compatible shader (such as Universal Render Pipeline/Lit), like you would for any other object in Unity. Note this is not Obi-specific, it's just how you adapt any material in Unity to work with URP.
cheers,
Oh duh, I didn't see that the mesh renderer didn't have a material assigned. Thanks lol