17-10-2020, 07:28 PM
(This post was last modified: 17-10-2020, 07:29 PM by josemendez.)
(17-10-2020, 06:27 PM)bc732 Wrote: Hello,
New user here.
I have created a blueprint with my mesh, which is just a simple curtain.
I then created the Obi cloth and used my blue print.
The curtain is pink, as if it is using the wrong renderer, but I am not sure how to fix that in this scenario.
I am using URP.
Thank you.
Select your object's material and switch to any URP-compatible shader (such as Universal Render Pipeline/Lit), like you would for any other object in Unity. Note this is not Obi-specific, it's just how you adapt any material in Unity to work with URP.
cheers,