Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Obi Solver changes gravity for rigidbodies ?
#1
Hello ! I'm getting more and more comfortable with Obi Rope, but a few things are still a bit complex for me :

first of all, the obi solver seems to change all the physics in my scene : I have not changed the default gravity in Unity (which is the same as the default obi solver value), but whenever there is an active solver in my scene, my character (rigidbody based) doesn't jump as high, as do any rigidbody when added a force ?

Another thing that doesn't make sense to me is the fact that you have to add an obi collider for a dynamic particle attachment : since the attachment will probably intersect with the end of the rope, it seems absurd to add a collider to it ?

Thanks a lot !
Reply


Messages In This Thread
Obi Solver changes gravity for rigidbodies ? - by VincentAbert - 13-10-2020, 07:05 PM