09-12-2017, 02:00 AM
I think I've found a workaround – haven't tested it thoroughly yet, but so far it seems to work: Pin Constraints work as long as the ObiRope is not an instance of a prefab. No idea why this would be, but if I select 'GameObject/Break Prefab Instance' before setting up my Pin Constraints, everything behaves the way it should.
Josh, I'd be curious whether this works for you; since I have no idea whether your ObiRopes were prefabs, I don't know if this will help you.
In any case, this seems to be a bug & it should get fixed.
Josh, I'd be curious whether this works for you; since I have no idea whether your ObiRopes were prefabs, I don't know if this will help you.
In any case, this seems to be a bug & it should get fixed.