05-10-2020, 09:59 AM
(This post was last modified: 05-10-2020, 09:59 AM by josemendez.)
There's no difference between using a bottle or a bucket, just the 3D model used. Setup is identical. Swapping the bucket for a bottle in the BucketAndFaucet sample scene is all that's needed (make sure to use a mesh with a sane amount of triangles in case of using MeshCollider, as the cost of MeshColliders grows with the amount of polygons).
Could you detail the setup you have and the steps you've taken to approach this?
Could you detail the setup you have and the steps you've taken to approach this?