25-09-2020, 10:51 AM
(This post was last modified: 25-09-2020, 10:52 AM by josemendez.)
Hi,
There's a full example of doing this in the manual, that you can copy-paste. You should subscribe to the solver's OnCollision event, and then iterate over the contacts looking for whatever colliders you need.
ObiColliderWorld should not give any errors, unless you're using Obi 4.X. Can you post the errors you're getting?
There's a full example of doing this in the manual, that you can copy-paste. You should subscribe to the solver's OnCollision event, and then iterate over the contacts looking for whatever colliders you need.
ObiColliderWorld should not give any errors, unless you're using Obi 4.X. Can you post the errors you're getting?