23-09-2020, 08:04 AM
(23-09-2020, 05:00 AM)actsai Wrote: Hi Josemendez,
Thanks for the suggestions.
The water is ratoting after cooperated with distance fields, please see https://youtu.be/6uOrPHEIHaE
How do we keep the water steady?
Thanks,
Albert
Hi Albert,
Particles should not rotate or move, unless:
- The container's scale is non-uniform. Distance fields only support uniform scaling, as described in the docs.
- Collision constraint iteration count is very low.
Also, a thickness of 0.1 in your collider might be a bit too much. If you need a thicker container to prevent tunneling, use a second, different mesh to derive the distance field from, instead of using the same mesh used for rendering.