23-09-2020, 05:00 AM
(22-09-2020, 01:58 PM)josemendez Wrote: Make sure you're not using a MeshCollider for the container, as MeshColliders are hollow (which means they're made of paper-thin triangles, and have no concept of inside/outside).
If possible, use distance fields instead as they're much more robust. See:
http://obi.virtualmethodstudio.com/tutor...ields.html
Hi Josemendez,
Thanks for the suggestions.
The water is ratoting after cooperated with distance fields, please see https://youtu.be/6uOrPHEIHaE
How do we keep the water steady?
Thanks,
Albert