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Prerequisite SkinnedMesh for Cloth Simulation
#1
Hi there

I am trying to get running with ObiCloth. I have a rather complex rigged character on which i like to add a cloth animation to the bottom of the coat, so it follows the body more naturally. 
   
However the coat is not a sperate mesh, so the tutorial i found on the offical youtube channel does noet help me. ( https://www.youtube.com/watch?v=usXaFr6N630 )
Can somebody lead me in the right direction how i have to setup obicloth in this case?
Is it even possible to get the cloth move with the movment of the body and not clipping with the legs?

Thanks in advance!

Elias
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Messages In This Thread
Prerequisite SkinnedMesh for Cloth Simulation - by eehhh - 21-09-2020, 03:36 PM