18-09-2020, 02:58 PM
(This post was last modified: 18-09-2020, 02:59 PM by josemendez.)
(14-09-2020, 12:37 PM)ThoughtMango Wrote: Hello,
I'm wondering if there's an easy way to reset simaulation of particles of a cloth back to it's skinned values, and reset all forces on it with some form of callback?
I'm running into an issue where changing an animation on a character "explodes" the simulation suddenly.
Thanks
You can use the particle API to set any particle property (positions, velocities, external forces, etc) to any value you need:
http://obi.virtualmethodstudio.com/tutor...icles.html