14-09-2020, 05:09 PM
Oops, the size is 100 times smaller if "Convert Units" in the import is selected. I tend to turn off as many of those options as possible as they can create issues and/or are not relevant for my use.
I am going to use this for parametrically generated meshes, so the end result will be entirely internally in Unity. However for now some imported meshes like cars might be used. A meshcombiner is already present for LOD and such and can be reappropriated for this as well since it's the same mesh being generated. I guess I will have to look more into the API for this because this project will have almost no inspector editing with prefab libraries.
Thank you again for helping out, I will have a test in more detail next week hopefully, or as soon as I can get some time if earlier.
I am going to use this for parametrically generated meshes, so the end result will be entirely internally in Unity. However for now some imported meshes like cars might be used. A meshcombiner is already present for LOD and such and can be reappropriated for this as well since it's the same mesh being generated. I guess I will have to look more into the API for this because this project will have almost no inspector editing with prefab libraries.
Thank you again for helping out, I will have a test in more detail next week hopefully, or as soon as I can get some time if earlier.