14-09-2020, 11:24 AM
(This post was last modified: 14-09-2020, 11:24 AM by josemendez.)
Hi Jordan,
This is what ObiStitcher does. It takes two cloth actors and a list of particle pairs, then stitches them together. The result is pretty much what you describe.
Nope. Balloons (volume constraints) rely on having a single closed mesh. A lengthy preprocess is done on meshes to ensure they have no holes before applying volume constraints to them. You can't stitch two meshes and inflate the result, as there's no guarantee at runtime that the stitched mesh (mesh1+mesh2) will contain no holes.
kind regards,
Quote:In the attached image, I have two submeshes. I've stored multiple vertex pairs (linked with the white gizmo lines). I would like to apply a force to individual vertices that move each pair of linked vertices towards each other in a way that is physically simulated so that it fits realistically around the cylinder, with the linked edges behaving like seams.
This is what ObiStitcher does. It takes two cloth actors and a list of particle pairs, then stitches them together. The result is pretty much what you describe.
Quote:Otherwise, I also noticed a 'balloons' feature. If I placed the two meshes flat against each other and connected them, would I be able to balloon around the cylinder?
Nope. Balloons (volume constraints) rely on having a single closed mesh. A lengthy preprocess is done on meshes to ensure they have no holes before applying volume constraints to them. You can't stitch two meshes and inflate the result, as there's no guarantee at runtime that the stitched mesh (mesh1+mesh2) will contain no holes.
kind regards,