11-09-2020, 12:00 PM
(This post was last modified: 11-09-2020, 02:34 PM by quakeulf.
Edit Reason: FBX 2
)
It works with using Oni.
However, the reason I want to use the Job system is that it is now supported in WebGL by using:
As per the post in the Unity-fora here: https://forum.unity.com/threads/2019-1.597238/
I cannot make a blueprint because of this error I get when I try to create one:
Assertion failed on expression: 'fRoot >= Vector3f::epsilon'
UnityEngine.Matrix4x4:get_rotation()
Obi.ObiUtils:GetPointCloudAnisotropy(List`1, Single, Single, Vector3&, Vector3&, Quaternion&, Vector3&) (at Assets/Obi/Scripts/Common/Utils/ObiUtils.cs:792)
Obi.<Initialize>d__10:MoveNext() (at Assets/Obi/Scripts/Softbody/Blueprints/ObiSoftbodySurfaceBlueprint.cs:139)
Obi.<Generate>d__57:MoveNext() (at Assets/Obi/Scripts/Common/Blueprints/ObiActorBlueprint.cs:292)
Obi.<Start>d__15:MoveNext() (at Assets/Obi/Scripts/Common/Utils/Coroutines/CoroutineJob.cs:99)
Obi.EditorCoroutine:ShowCoroutineProgressBar(String, IEnumerator&) (at Assets/Obi/Scripts/Common/Utils/Coroutines/EditorCoroutine.cs:21)
Obi.ObiActorBlueprintEditor:Generate() (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:110)
Obi.ObiActorBlueprintEditor:OnInspectorGUI() (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:128)
UnityEngine.GUIUtility
rocessEvent(Int32, IntPtr, Boolean&)
Which means I can't get it work on my FBX because when I try "Bind Skin" I get this:
Quaternion To Matrix conversion failed because input Quaternion is invalid {nan, nan, nan, nan} l=nan
UnityEngine.Matrix4x4:TRS(Vector3, Quaternion, Vector3)
Obi.<BindSkin>d__17:MoveNext() (at Assets/Obi/Scripts/Softbody/Rendering/ObiSoftbodySkinner.cs:180)
Obi.<Start>d__15:MoveNext() (at Assets/Obi/Scripts/Common/Utils/Coroutines/CoroutineJob.cs:99)
Obi.EditorCoroutine:ShowCoroutineProgressBar(String, IEnumerator&) (at Assets/Obi/Scripts/Common/Utils/Coroutines/EditorCoroutine.cs:21)
Obi.ObiSoftbodySkinnerEditor:OnInspectorGUI() (at Assets/Obi/Editor/Softbody/ObiSoftbodySkinnerEditor.cs:67)
UnityEngine.GUIUtility
rocessEvent(Int32, IntPtr, Boolean&)
It also says I am sending forms too often so I cannot reply anywhere? WTF is this? I paid for this software!
Edit 3:
I have spent hours trying to figure out what is wrong. I cannot create new posts. I cannot create new threads. All I can do 10% of the time is edit this post. I keep getting errors every step of the way when I try something. This was supposed to save me time for a demo, but has so far cost more than is defensible. This is really frustrating.
Edit 4:
I get these errors when I tried to look over the blueprint settings and clicked Radius:
Evaluate: time parameter is not a valid number
UnityEngine.Gradient:Evaluate(Single)
Obi.ObiBlueprintFloatProperty:ToColor(Int32) (at Assets/Obi/Editor/Common/Blueprints/Properties/BaseTypes/ObiBlueprintFloatProperty.cs:91)
Obi.ObiMeshBasedActorBlueprintEditor
rawGradientMesh(Single[], Single[]) (at Assets/Obi/Editor/Common/Blueprints/ObiMeshBasedActorBlueprintEditor.cs:127)
Obi.ObiBlueprintRenderModeMesh:OnSceneRepaint(SceneView) (at Assets/Obi/Editor/Common/Blueprints/RenderModes/ObiBlueprintRenderModeMesh.cs:42)
Obi.ObiActorBlueprintEditor:OnSceneGUI(SceneView) (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:294)
UnityEngine.GUIUtility
rocessEvent(Int32, IntPtr, Boolean&)
However, the reason I want to use the Job system is that it is now supported in WebGL by using:
Code:
PlayerSettings.WebGL.threadsSupport = true;
I cannot make a blueprint because of this error I get when I try to create one:
Assertion failed on expression: 'fRoot >= Vector3f::epsilon'
UnityEngine.Matrix4x4:get_rotation()
Obi.ObiUtils:GetPointCloudAnisotropy(List`1, Single, Single, Vector3&, Vector3&, Quaternion&, Vector3&) (at Assets/Obi/Scripts/Common/Utils/ObiUtils.cs:792)
Obi.<Initialize>d__10:MoveNext() (at Assets/Obi/Scripts/Softbody/Blueprints/ObiSoftbodySurfaceBlueprint.cs:139)
Obi.<Generate>d__57:MoveNext() (at Assets/Obi/Scripts/Common/Blueprints/ObiActorBlueprint.cs:292)
Obi.<Start>d__15:MoveNext() (at Assets/Obi/Scripts/Common/Utils/Coroutines/CoroutineJob.cs:99)
Obi.EditorCoroutine:ShowCoroutineProgressBar(String, IEnumerator&) (at Assets/Obi/Scripts/Common/Utils/Coroutines/EditorCoroutine.cs:21)
Obi.ObiActorBlueprintEditor:Generate() (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:110)
Obi.ObiActorBlueprintEditor:OnInspectorGUI() (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:128)
UnityEngine.GUIUtility
![Lengua Lengua](https://obi.virtualmethodstudio.com/forum/images/smilies/tongue.png)
Which means I can't get it work on my FBX because when I try "Bind Skin" I get this:
Quaternion To Matrix conversion failed because input Quaternion is invalid {nan, nan, nan, nan} l=nan
UnityEngine.Matrix4x4:TRS(Vector3, Quaternion, Vector3)
Obi.<BindSkin>d__17:MoveNext() (at Assets/Obi/Scripts/Softbody/Rendering/ObiSoftbodySkinner.cs:180)
Obi.<Start>d__15:MoveNext() (at Assets/Obi/Scripts/Common/Utils/Coroutines/CoroutineJob.cs:99)
Obi.EditorCoroutine:ShowCoroutineProgressBar(String, IEnumerator&) (at Assets/Obi/Scripts/Common/Utils/Coroutines/EditorCoroutine.cs:21)
Obi.ObiSoftbodySkinnerEditor:OnInspectorGUI() (at Assets/Obi/Editor/Softbody/ObiSoftbodySkinnerEditor.cs:67)
UnityEngine.GUIUtility
![Lengua Lengua](https://obi.virtualmethodstudio.com/forum/images/smilies/tongue.png)
It also says I am sending forms too often so I cannot reply anywhere? WTF is this? I paid for this software!
Edit 3:
I have spent hours trying to figure out what is wrong. I cannot create new posts. I cannot create new threads. All I can do 10% of the time is edit this post. I keep getting errors every step of the way when I try something. This was supposed to save me time for a demo, but has so far cost more than is defensible. This is really frustrating.
Edit 4:
I get these errors when I tried to look over the blueprint settings and clicked Radius:
Evaluate: time parameter is not a valid number
UnityEngine.Gradient:Evaluate(Single)
Obi.ObiBlueprintFloatProperty:ToColor(Int32) (at Assets/Obi/Editor/Common/Blueprints/Properties/BaseTypes/ObiBlueprintFloatProperty.cs:91)
Obi.ObiMeshBasedActorBlueprintEditor
![Gran sonrisa Gran sonrisa](https://obi.virtualmethodstudio.com/forum/images/smilies/biggrin.png)
Obi.ObiBlueprintRenderModeMesh:OnSceneRepaint(SceneView) (at Assets/Obi/Editor/Common/Blueprints/RenderModes/ObiBlueprintRenderModeMesh.cs:42)
Obi.ObiActorBlueprintEditor:OnSceneGUI(SceneView) (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:294)
UnityEngine.GUIUtility
![Lengua Lengua](https://obi.virtualmethodstudio.com/forum/images/smilies/tongue.png)