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Help  Everything appears pink after setting the ObiFluidRendererFeature to the pipeline
#1
Hi All,

Just bought obi fluid 5.5, tried to follow steps to enable for URP

But everything appears pink after settingĀ ObiFluidRendererFeature to my pipeline's renderer feature list

& also this shader error:

Code:
Shader error in 'Obi/URP/Fluid/FluidShading': undeclared identifier '_FluidSurface' at Assets/3rd Party Assets/Obi/Resources/ObiMaterials/URP/ObiFluidsURP.cginc(47) (on d3d11)

Compiling Vertex program with FLUID_LIGHTING FLUID_REFLECTION
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING

Unity Version: 2019.3.15f1
URP: 7.4.3

Building for Oculus Quest


Please Advise
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Messages In This Thread
Everything appears pink after setting the ObiFluidRendererFeature to the pipeline - by qwzzz - 10-09-2020, 08:30 AM