07-09-2020, 07:16 AM
(07-09-2020, 05:50 AM)capt_fruit Wrote: Thanks for responding!
Is applying gravity to each individual particle trivial or would it also be intensive? I want to make sure that my game stays fairly economical on processing power.
- fruit
Depends on how you implement it. It all boils down to writing data to a Vector3 array.
If you do a basic for loop in a single thread, it can get intensive for many particles. Using Jobs + Burst it would be much faster.