03-09-2020, 02:13 PM
(03-09-2020, 12:22 PM)josemendez Wrote: There's no uniquely defined "position" for a deformable object, like there is for a rigid object. It just does not make sense, as the object can stretch/squash/fold/tear into pieces, etc.
Best you can do is get its center of mass, you can use cloth.GetMass(out Vector3 com) for this.
cheers,
Thank you very much Jose!!
This what I was looking for!!