24-07-2020, 02:42 PM
(23-07-2020, 12:06 PM)josemendez Wrote: We have no issues getting the exact same behavior in the editor and in the device, so there must be something else going on here. The fact that sampler2D_float is not supported in your desktop GPU is a red flag.
Just write to our support email stating your invoice number, and we'll perform a refund.
If you disable the depth texture, the fluid renderer can no longer determine if the fluid is on front of or behind objects in your scene, so it will just disappear behind everything else in the scene. This is what the depth buffer is used for in all rendering engines (not just an Obi thing), so we can't do anything about it.
kind regards,
I sent support email.
thank you