04-11-2017, 05:16 PM
Thank you so much for the additional information
Inside Obi, it would seem, not. For someone who's context is Unity it does very much. I wasn't aware that Unity cloth has the same restrictions, so thank you for pointing this out. This is going to require some re-thinking/coding of the scene.
Ah, but it's literally the spoon's transformation *matrix* that I wanted to use for bending purpose, and it does not work in this case.
I'll take your kind instructions under advisement, and see how that works out.
Cheers,
-ch
Quote:Setting the scale (or position, or rotation) of any deformable object (cloth, rope, slime, etc) makes no sense at all in the general case
Inside Obi, it would seem, not. For someone who's context is Unity it does very much. I wasn't aware that Unity cloth has the same restrictions, so thank you for pointing this out. This is going to require some re-thinking/coding of the scene.
Quote:"Do not try and bend the spoon, that's impossible. There is no spoon. Then you'll see that it is not the spoon that bends, it is only yourself."
Ah, but it's literally the spoon's transformation *matrix* that I wanted to use for bending purpose, and it does not work in this case.
I'll take your kind instructions under advisement, and see how that works out.
Cheers,
-ch