(20-07-2020, 03:56 PM)josemendez Wrote: Hi,
Mac is our primary development platform, we develop there and then test in all other platforms. We could not reproduce any issues in mac. If using reflection/refraction in the renderer feature, make sure to enable depth and opaque texture generation in your pipeline asset.
Let me know if the issue persists.
YEAH, it works after check depth and opaque texture and restart unity.
And also after disable the depth and opaque, it works too it's so weird
- I replaced simple2D with sampler2D_float, it works too!! (but, pc doesn't works with sampler2d_float )
WHAT IS THIS??!!
I enable depth and opaque texture gerneration in my pipeline asset when I build (xCode 11.3.1)
-> disable depth and opaque, fluids not appears on device
Anyway, I build via xCode 11.3.1, check below video. The result of mobile(iphone xr) and unity editor are too different.