17-07-2020, 10:20 AM
(23-05-2020, 10:28 AM)josemendez Wrote: Hi,
The SimpleFluidRenderer does not support per-particle colors for performance reasons. See:
http://obi.virtualmethodstudio.com/tutor...ering.html
If you wish to add per-particle color support, either write your own custom fluid renderer (see the link above), or modify the SimpleFluidRenderer to write particle colors in the rgb channels of the thickness buffer, and modify SimpleFluid.shader to modulate the overall fluid color by the color read from the thickness buffer. You can take the regular FluidRenderer as reference for this.
kind regards,
Can i some how get this multi color renderer from you like a package update or example script ?
I have no exp with shader, so i dont know how to customize it