17-07-2020, 09:58 AM
(17-07-2020, 09:42 AM)kyongtai Wrote: not specially..
I will try to build with xCode 11.3.1.
Code:[b]2020-07-17 17:39:30.961414+0900 next[1384:575704] Built from '2019.3/staging' branch, Version '2019.3.15f1 (59ff3e03856d)', Build type 'Release', Scripting Backend 'il2cpp'[/b]
[b]-> applicationDidFinishLaunching()[/b]
[b]-> applicationDidBecomeActive()[/b]
[b][Subsystems] Discovering subsystems at path /private/var/containers/Bundle/Application/91491530-C09C-48B7-9CD8-8CACE263895D/next.app/Data/UnitySubsystems[/b]
[b]GfxDevice: creating device client; threaded=1[/b]
[b]Initializing Metal device caps: Apple A10 GPU[/b]
[b]Initialize engine version: 2019.3.15f1 (59ff3e03856d)[/b]
[b]2020-07-17 17:39:31.657993+0900 next[1384:575704] Unbalanced calls to begin/end appearance transitions for <UIViewController: 0x10496dc80>.[/b]
[b]UnloadTime: 4.581792 ms[/b]
Hi there,
Does not look like the physics lib is actually running, there should be more stuff in the log. Try enabling the ObiParticleRenderer's "render" checkbox. If particles are not visible in the device, then it means the engine is not running at all. This could be due to the lib not being exported to the Xcode project, or some other issue.