14-07-2020, 01:37 PM
(This post was last modified: 14-07-2020, 01:39 PM by josemendez.)
(14-07-2020, 01:04 PM)erdoganhuse Wrote: Yeah, what I am trying to achieve is that but with more than 2 emitters and colliders. There are 4 emitters in my scene and 4 specific colliders for each of them. I dont think setting Phase like that work with more than 2 layer.
Hi,
I see. You can't achieve this with phases, and we can't use a full collision matrix for particles. Unlike with regular rigidbodies, it is not uncommon in Obi to have tens of thousands of contacts per frame. Filtering them using a collision matrix could get really expensive.
Can you provide more details about your use case? There might be alternative ways to achieve what you want.