14-07-2020, 08:12 AM
(This post was last modified: 14-07-2020, 08:13 AM by josemendez.)
(14-07-2020, 03:58 AM)mr-matt Wrote: I seem to get an intermittent crash when loading a scene with an obi rope in it.
Editor log: https://www.dropbox.com/s/eik4hq4lpkrfmc...h.log?dl=0
Hi,
The stack indicates a crash here:
Code:
0x00007FF6350D0586 (Unity) GfxDevice::UpdateBufferRanges
And the log contains a lot of these:
Code:
d3d11: failed to create buffer (target 0x1 mode 1 size 240) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 1 size 12) [0x887A0005]
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
d3d11: Failed to create 2D texture in GfxDeviceD3D11
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 689)
d3d11: failed to create 2D texture id=2155 width=3 height=3 mips=2 dxgifmt=29 [D3D error was 887a0005]
Does not seem to be Obi-related. This old post could be relevant though:
https://forum.unity.com/threads/d3d-shad..._0.355433/
Does this happen in more than one computer?