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Bug / Crash  Obi Cloth particle editor doesn't work
#9
I'm on a URP project , here the errors i get:
_ First on asset import i get a warnng about obsolete api, then it ask me if i want to keep going or not. Either choice doesn't matter, same results.
_PlayerSettings Validation: Requested build target group (20) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
Obi.CrossPlatformInput.Inspector.CrossPlatformInitialize:SetEnabled(String, Boolean, Boolean) (at Assets/Obi/Editor/Common/CrossPlatformInput/CrossPlatformInputInitialize.cs:130)
Obi.CrossPlatformInput.Inspector.CrossPlatformInitialize:.cctor() (at Assets/Obi/Editor/Common/CrossPlatformInput/CrossPlatformInputInitialize.cs:22)
UnityEditor.EditorAssembliesLenguarocessInitializeOnLoadAttributes(Type[])

_PlayerSettings Validation: Requested build target group (17) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
Obi.CrossPlatformInput.Inspector.CrossPlatformInitialize:SetEnabled(String, Boolean, Boolean) (at Assets/Obi/Editor/Common/CrossPlatformInput/CrossPlatformInputInitialize.cs:130)
Obi.CrossPlatformInput.Inspector.CrossPlatformInitialize:.cctor() (at Assets/Obi/Editor/Common/CrossPlatformInput/CrossPlatformInputInitialize.cs:22)
UnityEditor.EditorAssembliesLenguarocessInitializeOnLoadAttributes(Type[])


_Then i get 173 errors about libOni
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Messages In This Thread
RE: Obi Cloth particle editor doesn't work - by Ritstyle - 10-07-2020, 10:24 PM