07-07-2020, 05:23 PM
Hi!
In this test - https://www.dropbox.com/s/b0vv7uoq20kcdq...s.mov?dl=0 - bottle is an Obi Softbody and the bouncy cube is just PhysX Rigidbody + bouncy materials on the floor colliders. So, I like how the softbody wobbles and how the cube bounces, the goal is to combine these two behaviours somehow. Since it's game development probably some sort of faking would also work, but after couple of quick tests it looks like there is no trivial way to do so (will be happy to be wrong here - any suggestions are very welcome).
In this test - https://www.dropbox.com/s/b0vv7uoq20kcdq...s.mov?dl=0 - bottle is an Obi Softbody and the bouncy cube is just PhysX Rigidbody + bouncy materials on the floor colliders. So, I like how the softbody wobbles and how the cube bounces, the goal is to combine these two behaviours somehow. Since it's game development probably some sort of faking would also work, but after couple of quick tests it looks like there is no trivial way to do so (will be happy to be wrong here - any suggestions are very welcome).